At the end of a week, the heroes can use the teleporters in a wall zone to bring reinforcements from the next wall zone, thus extending the wall's defenses. If reinforcements are sent, however, the heroes should be prepared for a counterattack by zombies from the next wall zone. Since the heroes are trying to prevent the zombies from reaching the top of the tower, this is a pretty tense affair. The heroes win by opening a gate in a wall zone that has become completely infested with zombies. The heroes' defenses are then able to hold off the zombies in the next wall zone.
The other two new campaigns are set in a dungeon, a desert and an ancient temple. They are each somewhat more straightforward than the first campaign. The dungeon campaign is set in a sprawling dungeon. Heroes must use their battle skills to clear the dungeon of monsters and traps, and then use gateways to travel through the dungeon to the other areas. The heroes can use items to open and close the gates, and can also mark certain areas as safe havens where they can rest, heal and use the teleporters. Once heroes have completed the dungeon campaign, they can enter the desert campaign, which is set in the desert.
The temple campaign is set in an ancient temple, the last stronghold of the Armians, a warrior people who battle the forces of darkness. The temple is held by a rather enigmatic female commander called Algund, who wields a powerful artifact called the Hammer of Armiance. The Hammer is a combination artifact that allows the heroes to combine their abilities, but also drains energy from them.
The Flashlight Of Mevius, the first of the three new campaigns, is set in a besieged city. The city has been overrun by zombies, who seem poised to overwhelm the defenders. To avoid such a fate, the heroes must make their way to the top of the tower from which they fired the warning shots that alerted the rest of the city to the zombies' presence. The city is divided into zones, each of which is sealed off by a wall with a gate. Each zone has a fixed number of zombies and a gate that can be opened only once per week. The wall is destroyed when the number of zombies in a wall zone reaches the number of times that the gate has been opened. If a wall zone becomes completely infested with zombies, the wall is destroyed and zombies pour through to the next wall zone.
Shadow Of Death: The Game comes with a CD-ROM containing the game, the original soundtrack, the English version of the manual, the German version of the manual and the utility/documentation CD.
Ultimately, Shadow Of Death is a great expansion pack, which greatly improves the game without changing much of it, but which also contains a few flaws - particularly the difficulty setting. It's a very pretty game, and although a bit slow, it's an entertaining and addictive expansion for people looking for a change from the formula.
Although the new campaign is an interesting departure, the main attraction of Shadow Of Death for me is the new map editor, which allows you to create your own campaigns using a full editor. This is an excellent addition, which I haven't tried in any other game, and certainly not on anything remotely as complex as the Civilization map editor. 827ec27edc